The late-game forests have a stronger tendency to be a Forest of Perpetual Autumn, both due to the Sorting Algorithm of Threatening Geography and for the sake of plain old contrast. Games which have more than one forest dungeon usually have a scenic, relatively calm and sunny version near the beginning (bordering on Ghibli Hills) and a heavily-shaded, more sinister version later on. Common foes will include woodland creatures and animated trees if the Woods are haunted (later stages often are), ghosts may also appear. Unless the stage is placed much later, then things will usually be a lot more difficult. As a setting for video game stages, forest based levels are a cousin to the Green Hill Zone, and frequently occupy the second level - apparently operating by the logic that a forest is a little more dangerous than Ghibli Hills but not by a whole lot, and that plains and forest aren't too different considering that both are defined by the type of vegetation they have.
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